By Rob Warner, Michael Privat
With the Mac App shop release in early 2011, a brand new age in Mac improvement started. search for a number of the cool apps for iPhone and iPad coming to an iMac or MacBook Pro near you! starting OS X Lion Apps improvement explains the best way to enhance OS X Lion-based apps and submit them within the Mac App shop. It starts off with the fundamentals of Objective-C and Cocoa, after which strikes via all of the subject matters essential to construct and post your first winning Mac apps! start with Objective-C and Xcode construct your first entire apps that combine good with Mac OS X put up your apps at the Mac App shop if you are new to Mac or new to iPhone or iPad apps improvement, and searching to improve apps for the Macbook professional or Mac desktop, this booklet is for you! What you’ll research tips on how to use Apple’s improvement instruments tips on how to construct person interfaces and create consumer reviews (UX) find out how to reply to consumer enter how you can combine your apps into the Mac environment easy methods to shop and retrieve info how you can put up your apps to the recent Mac App shop Who this booklet is for This e-book is for these new to Mac or for iPhone or iPad apps builders who wish to develop apps for the MacBook seasoned or Mac computing device. desk of Contents construction a Graphiing Calculator Laying Out the person Interface dealing with person enter Pimp My UI Storing and Retrieving information utilizing middle facts Integrating Graphique into the Mac OS X computing device developing support Printing
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Additional resources for Beginning Mac OS X Lion Apps Development
It is important to be familiar with it before getting started. Figure 1舑30 illustrates this simple yet important structure. Figure 1舑30. The basic application architecture As a developer, you rarely find yourself having to extend the NSApplication class. Instead, you implement the NSApplicationDelegate protocol and let the NSApplication class manage the run loop and the rest of the application environment, such as the autorelease pool that handles garbage collection. As the application goes through its life cycle (start, stop, minimize, hide, and so on), the NSApplicationDelegate is notified, and your code can react to these notifications.
Figure 1舑5. Responding to the Xcode license agreement In the next dialog, shown in Figure 1舑6, you have some choices. You can, for example, change the installation location from the default, which is /Developer (the Developer directory in the root of your boot drive). You probably should leave this at the default unless you have some reason to change it, such as that you want to run more than one version of Xcode on the same computer. The next option is whether to install the System Tools, which provide support for such tools as Instruments, the profiling tool, and Git, the version-control tool.
Figure 1舑35. Accessing the quick documentation from the source code editor You can be notified when your application becomes active, when it is about to quit, and so on. m to have Graphique9s underlying NSApplication instance invoke your code. Table 1舑1 shows the available life cycle messages that your delegate can receive. Plenty of other delegate methods are available. Although we touch on a few of them later in this book, we encourage you to look at the NSApplicationDelegate documentation to see them all.
Beginning Mac OS X Lion Apps Development by Rob Warner, Michael Privat